Miriam Harries - Game and Narrative Designer

Creating VR, MR, and interactive experiences since 2018.

Making the world brighter with empathy and play.

Featured Projects

Out of Scale: A Kurzgesagt Adventure

Narrative Director

Out of Scale: A Kurzgesagt Adventure is an experience for the Meta Quest that adapts the style of the popular YouTube channel Kurzgesagt into a virtual reality game about the many realms of scale in our world.

I worked closely with the Kurzgesagt editorial team to develop the themes, topics, and moment to moment narrative of the game. In collaboration with Kurzgesagt, I wrote all of the in-game voice over and text. I also led a team of three designers to develop the initial design of the game during the concept and pre-production phases.

Meta & Kurzgesagt | 2023 | Unreal Engine 4

Daniel Tiger’s Nature Walk

Project Director, Designer

Daniel Tiger’s Nature Walk is a web and tablet game for 2-4 year old kids, based on the animated series Daniel Tiger’s Neighborhood.

I led a team of six developers from concept through QA, working closely with PBS and Fred Rogers Company to design and build the game over 13 weeks.

PBS & Fred Rogers Company | 2022 | HTML5

HistoryMaker VR

Design Director

HistoryMaker VR is a classroom-focused experience for the Oculus Rift where students embody important figures from American History to give speeches or other performances for their classmates.

Working with a team of 15, I led the design of the project by discussing and documenting features, hosting playtests, taking feedback, and guiding iteration.

Schell Games | 2020 | Unity

Lost Recipes

Writer

Lost Recipes is a casual historical cooking game for the Oculus Quest.

I wrote informative and entertaining dialogue for the four characters in the game, as well as the in-character feedback displayed after each level.

Schell Games | 2022 | UE4