Miriam Harries - Game and Narrative Designer
Creating VR, MR, and interactive experiences since 2018.
Making the world brighter with empathy and play.
Featured Projects
Out of Scale: A Kurzgesagt Adventure
Narrative Director
Out of Scale: A Kurzgesagt Adventure is an experience for the Meta Quest that adapts the style of the popular YouTube channel Kurzgesagt into a virtual reality game about the many realms of scale in our world.
I worked closely with the Kurzgesagt editorial team to develop the themes, topics, and moment to moment narrative of the game. In collaboration with Kurzgesagt, I wrote all of the in-game voice over and text. I also led a team of three designers to develop the initial design of the game during the concept and pre-production phases.
Meta & Kurzgesagt | 2023 | Unreal Engine 4
Daniel Tiger’s Nature Walk
Project Director, Designer
Daniel Tiger’s Nature Walk is a web and tablet game for 2-4 year old kids, based on the animated series Daniel Tiger’s Neighborhood.
I led a team of six developers from concept through QA, working closely with PBS and Fred Rogers Company to design and build the game over 13 weeks.
PBS & Fred Rogers Company | 2022 | HTML5
HistoryMaker VR
Design Director
HistoryMaker VR is a classroom-focused experience for the Oculus Rift where students embody important figures from American History to give speeches or other performances for their classmates.
Working with a team of 15, I led the design of the project by discussing and documenting features, hosting playtests, taking feedback, and guiding iteration.
Schell Games | 2020 | Unity
Lost Recipes
Writer
Lost Recipes is a casual historical cooking game for the Oculus Quest.
I wrote informative and entertaining dialogue for the four characters in the game, as well as the in-character feedback displayed after each level.
Schell Games | 2022 | UE4